ASL WO37 The Vital Hours AAR
End of game, the Brit 9-2-led MMG killstack (including captured MMG) knocks out the 9-1 LMG and squad who were the final main strongpoint blocking the exit area as they fail 2MCs from a 20 plus 1 shot.
The Airborne amoeba reconfigures to a snake and squiggles off the edge of the exit area that is now more or less immune to German fire.
The Jeep crew finishes their tea, puts the pedal to the metal, and loads up with their 75mm pack howitzer colleagues, leaving the gun to be recovered by someone in the second echelon as they know it is worthless for VP purposes. Decisive British win, all VP buildings captured and a good chunk of the force exited.
The war criminals had pretty bad luck with their die rolls, particularly on the turns the Brits made some risky moves – and the former suffered also from not having the gun (or something) further forward helping to cover the stream, which the Brits got across far too easily. Also again when they lost the AA truck reinforcement to a fairly low probability IFT attack from hindered, CX Sten guns of one squad. y
The Brit pack howitzer was pretty useless, always got in position just in time to watch the Paras clear the target they were aiming at. Thought about moving it up for a WP shot on the last turn to cover the mad dash off the board, but wanted the Jeep with crew (and potentially 9-2 if needed) to be able to scoot for the exit zone as a mobile reserve of sorts for the VP exit points. Piats and Schreck did nothing for either side from several shots, including the AA gun surviving a barrage of PIAT rounds at one point. Went the day well overall.